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Default AI Stuck On Portal Path Waypoint
Old 7th October 2017   #1
Join Date: Sep 2017
Posts: 2

I’ve been having this bug where my AI gets stuck after crossing a portal–not every portal, but some. What happens is that the AI keeps trying to navigate to a path waypoint positioned on top of the portal. I have disabled Strict Path Following, but that didn’t do anything to stop this behavior. When checking the finalDestination from the Unit Facade, it lists the correct location, as does the Path Visualizer. However, in ResolveNextPoint, the currentDestination is always the waypoint on top of the portal, or the path length is seen as empty.

Please help.


I did not find the right solution from the Internet.


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